// Author: Ivan Chau
package uk.ac.cam.kcic2.scene;

import uk.ac.cam.kcic2.math.Vector3D;

public class Ray {

	public final Vector3D origin;
	public final Vector3D direction;
	
	public Ray(Vector3D o, Vector3D d){
		origin = o;
		direction = d.div(Math.sqrt(d.norm()));
	}
	
}
